![]() ![]() Added unification scripts (makes most recipes and machines all produce the same output no more auto conversion is needed because the outputs will be the same by default) Removed ATO and JAOPCA (no longer required) Removed AllTheModium Removed Angel Ring mod (mini utilities has one) Removed BOP & Addons Removed Bamboo Everything Removed Chunk Loaders Removed Construction Wand Removed Dungeon Crawl Removed Endergetic (too straining) Removed Geode Removed HEB & HEM (too unstable) Removed Hals Exploration Mod Removed I Like Wood Removed JEI (Added REI) Removed Jumbo Furnace Removed Lighting Wand Removed Macaws Bridges & Buzzier Bees, Environmental Removed Magnesium mods Removed Scuba Gear Removed Silent Mechanism and SilentLib Removed Treemendous Removed mob grinding utils Removed pretty pipes & fluid addon Removed unify kubejs scripts (no longer required)įix Apo worldgen Fix added Warning text to advise the game hasn't crashed or frozen and to be patient to server joining or SP world loading Fixed Agricraft config Fixed the infamous "Player Timed out" bug on second connect, culprit being NotEnoughCreativity. ![]() I've also added some extra mods for more options:īibliocraft (even explorers need a home sometimes)īut, is there already a great modpack for a player of my style?ĭo you know of any other great exploration mods? I'd rather stay in one dimension (no mystcraft, twilight, or other "world" mods), but I may make exceptions.Huge worldgen Overhaul Apo spawner module disabled, also tweaked the spawner settings in case we want to reinstate the spawner module in the future Mining Dimension Received worldgen/oregen overhaul Re-enabled Flywheel backend renderer Updated All Configs Updated All Mods Updated cucumber-tags config (to align mystical ag essence crafting to unification scripts) Updated oregen to renable ores that had been generating through ATO Added Ars Creo Added Botanical Machinery Added Calemi's Utils Added Clumps Added Entit圜ulling Added Hostile Neural Networks Added Macaws Bridges BYG Added MoreMekanismProcessing Added Oculus Added Portality Added Refined Pipes Added Roughly Enough Items (in replace of JEI) Added Rubidium Added TOTW & TOTW Additions Added kubejs integration mods Added luggage Added mini utilities and UtilitiX to replace mob grinding utils. This is what I have so far as a solid 'exploration' base. I've locked down quite a few great mods for a pack like this, but there may be more: I modded that pack a bit (removed some difficulty mods, tweaked some tech mods) and I think I'm getting even closer. ![]() I've found VizionPack, and its getting closer. They have tons of modpacks and mods to choose from.īut what about the explorers? Where do we go to do nothing but explore, fight, and loot? Is there a modpack that caters to us? I've tried MadPack, and its close. They build elaborate farms and machinery. The industrialists are the redstoners and the machinists. ![]() They have forge microblocks, and plenty of mods like chisel to choose from. The artists are the builders, and the sculptors. I saw a thread on /r/Minecraft that described Minecrafters as one of three main camps: Artist, Explorer, and Industrialist. I've been messing around with ATLauncher on and off for a while now, and a while back I tried to make an "educational" modpack for my server.Īll your recommendations were awesome, but I had to abandon it due to memory issues, so I'm back again with another crazy question: ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |